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AmigActive 10
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AACD 10.iso
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marineb.c
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C/C++ Source or Header
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2000-04-04
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28KB
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728 lines
/***************************************************************************
Marine Boy hardware memory map (preliminary)
driver by Zsolt Vasvari
MAIN CPU:
0000-7fff ROM (not all games use the entire region)
8000-87ff RAM
8c18-8c3f sprite RAM (Hoccer only)
8800-8bff video RAM \ (contains sprite RAM in invisible regions)
9000-93ff color RAM /
read:
a000 IN0
a800 IN1
b000 DSW
b800 IN2/watchdog reset
write:
9800 column scroll
9a00 char palette bank bit 0 (not used by Hoccer)
9c00 char palette bank bit 1 (not used by Hoccer)
a000 NMI interrupt acknowledge/enable
a001 flipy
a002 flipx
b800 ???
I/0 ports:
write
08 8910 control
09 8910 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *marineb_column_scroll;
extern int marineb_active_low_flipscreen;
void espial_init_machine(void);
void espial_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( marineb_palbank0_w );
WRITE_HANDLER( marineb_palbank1_w );
WRITE_HANDLER( marineb_flipscreen_x_w );
WRITE_HANDLER( marineb_flipscreen_y_w );
void marineb_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
void changes_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
void springer_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void hoccer_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
void hopprobo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static void marineb_init_machine(void)
{
marineb_active_low_flipscreen = 0;
espial_init_machine();
}
static void springer_init_machine(void)
{
marineb_active_low_flipscreen = 1;
espial_init_machine();
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x8bff, MRA_RAM },
{ 0x9000, 0x93ff, MRA_RAM },
{ 0xa000, 0xa000, input_port_0_r },
{ 0xa800, 0xa800, input_port_1_r },
{ 0xb000, 0xb000, input_port_2_r },
{ 0xb800, 0xb800, input_port_3_r }, /* also watchdog */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x8800, 0x8bff, videoram_w, &videoram, &videoram_size },
{ 0x8c00, 0x8c3f, MWA_RAM, &spriteram }, /* Hoccer only */
{ 0x9000, 0x93ff, colorram_w, &colorram },
{ 0x9800, 0x9800, MWA_RAM, &marineb_column_scroll },
{ 0x9a00, 0x9a00, marineb_palbank0_w },
{ 0x9c00, 0x9c00, marineb_palbank1_w },
{ 0xa000, 0xa000, interrupt_enable_w },
{ 0xa001, 0xa001, marineb_flipscreen_y_w },
{ 0xa002, 0xa002, marineb_flipscreen_x_w },
{ 0xb800, 0xb800, MWA_NOP },
{ -1 } /* end of table */
};
static struct IOWritePort marineb_writeport[] =
{
{ 0x08, 0x08, AY8910_control_port_0_w },
{ 0x09, 0x09, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
static struct IOWritePort wanted_writeport[] =
{
{ 0x00, 0x00, AY8910_control_port_0_w },
{ 0x01, 0x01, AY8910_write_port_0_w },
{ 0x02, 0x02, AY8910_control_port_1_w },
{ 0x03, 0x03, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( marineb )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
//PORT_DIPSETTING( 0x04, "???" )
//PORT_DIPSETTING( 0x08, "???" )
//PORT_DIPSETTING( 0x0c, "???" )
//PORT_DIPSETTING( 0x10, "???" )
//PORT_DIPSETTING( 0x14, "???" )
//PORT_DIPSETTING( 0x18, "???" )
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 50000" )
PORT_DIPSETTING( 0x20, "40000 70000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( changes )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
//PORT_DIPSETTING( 0x04, "???" )
//PORT_DIPSETTING( 0x08, "???" )
PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x00, "1st Bonus Life" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x10, "40000" )
PORT_DIPNAME( 0x20, 0x00, "2nd Bonus Life" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "100000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( hoccer )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Unknown ) ) /* difficulty maybe? */
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x30, "6" )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( wanted )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0xf0, 0x10, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x40, " A 3C/1C B 3C/1C" )
PORT_DIPSETTING( 0xe0, " A 3C/1C B 1C/2C" )
PORT_DIPSETTING( 0xf0, " A 3C/1C B 1C/4C" )
PORT_DIPSETTING( 0x20, " A 2C/1C B 2C/1C" )
PORT_DIPSETTING( 0xd0, " A 2C/1C B 1C/1C" )
PORT_DIPSETTING( 0x70, " A 2C/1C B 1C/3C" )
PORT_DIPSETTING( 0xb0, " A 2C/1C B 1C/5C" )
PORT_DIPSETTING( 0xc0, " A 2C/1C B 1C/6C" )
PORT_DIPSETTING( 0x60, " A 1C/1C B 4C/1C" )
PORT_DIPSETTING( 0x50, " A 1C/1C B 2C/1C" )
PORT_DIPSETTING( 0x10, " A 1C/1C B 1C/1C" )
PORT_DIPSETTING( 0x30, " A 1C/2C B 1C/2C" )
PORT_DIPSETTING( 0xa0, " A 1C/1C B 1C/3C" )
PORT_DIPSETTING( 0x80, " A 1C/1C B 1C/5C" )
PORT_DIPSETTING( 0x90, " A 1C/1C B 1C/6C" )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static struct GfxLayout marineb_charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout wanted_charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout hopprobo_charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout marineb_small_spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 256*32*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout marineb_big_spritelayout =
{
32,32, /* 32*32 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 256*32*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
4*32*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout changes_small_spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout changes_big_spritelayout =
{
32,32, /* 32*3 sprites */
16, /* 32 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3,
64*8+0, 64*8+1, 64*8+2, 64*8+3, 72*8+0, 72*8+1, 72*8+2, 72*8+3,
80*8+0, 80*8+1, 80*8+2, 80*8+3, 88*8+0, 88*8+1, 88*8+2, 88*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8,
128*8, 129*8, 130*8, 131*8, 132*8, 133*8, 134*8, 135*8,
160*8, 161*8, 162*8, 163*8, 164*8, 165*8, 166*8, 167*8 },
4*64*8 /* every sprite takes 256 consecutive bytes */
};
static struct GfxDecodeInfo marineb_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &marineb_charlayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_small_spritelayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_big_spritelayout, 0, 64 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo wanted_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &wanted_charlayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_small_spritelayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_big_spritelayout, 0, 64 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo changes_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &marineb_charlayout, 0, 64 },
{ REGION_GFX2, 0x0000, &changes_small_spritelayout, 0, 64 },
{ REGION_GFX2, 0x1000, &changes_big_spritelayout, 0, 64 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo hoccer_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &marineb_charlayout, 0, 16 }, /* no palette banks */
{ REGION_GFX2, 0x0000, &changes_small_spritelayout, 0, 16 }, /* no palette banks */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo hopprobo_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &hopprobo_charlayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_small_spritelayout, 0, 64 },
{ REGION_GFX2, 0x0000, &marineb_big_spritelayout, 0, 64 },
{ -1 } /* end of array */
};
static struct AY8910interface marineb_ay8910_interface =
{
1, /* 1 chip */
1500000, /* 1.5 MHz ? */
{ 50 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct AY8910interface wanted_ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
#define springer_gfxdecodeinfo marineb_gfxdecodeinfo
#define wanted_vh_screenrefresh springer_vh_screenrefresh
#define DRIVER(NAME, INITMACHINE, SNDHRDW, INTERRUPT) \
static struct MachineDriver machine_driver_##NAME = \
{ \
/* basic machine hardware */ \
{ \
{ \
CPU_Z80, \
3072000, /* 3.072 Mhz */ \
readmem,writemem,0,SNDHRDW##_writeport, \
INTERRUPT,1 \
} \
}, \
60, 5000, /* frames per second, vblank duration */ \
1, /* single CPU game */ \
INITMACHINE##_init_machine, \
\
/* video hardware */ \
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 }, \
NAME##_gfxdecodeinfo, \
256,256, \
espial_vh_convert_color_prom, \
VIDEO_TYPE_RASTER, \
0, \
generic_vh_start, \
generic_vh_stop, \
NAME##_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_AY8910, \
&SNDHRDW##_ay8910_interface \
} \
} \
}
/* NAME INITMACH SNDHRDW INTERRUPT */
DRIVER(marineb, marineb, marineb, nmi_interrupt);
DRIVER(changes, marineb, marineb, nmi_interrupt);
DRIVER(springer, springer, marineb, nmi_interrupt);
DRIVER(hoccer, marineb, marineb, nmi_interrupt);
DRIVER(wanted, marineb, wanted, interrupt );
DRIVER(hopprobo, marineb, marineb, nmi_interrupt);
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( marineb )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "marineb.1", 0x0000, 0x1000, 0x661d6540 )
ROM_LOAD( "marineb.2", 0x1000, 0x1000, 0x922da17f )
ROM_LOAD( "marineb.3", 0x2000, 0x1000, 0x820a235b )
ROM_LOAD( "marineb.4", 0x3000, 0x1000, 0xa157a283 )
ROM_LOAD( "marineb.5", 0x4000, 0x1000, 0x9ffff9c0 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "marineb.6", 0x0000, 0x2000, 0xee53ec2e )
ROM_REGION( 0x4000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "marineb.8", 0x0000, 0x2000, 0xdc8bc46c )
ROM_LOAD( "marineb.7", 0x2000, 0x2000, 0x9d2e19ab )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "marineb.1b", 0x0000, 0x0100, 0xf32d9472 ) /* palette low 4 bits */
ROM_LOAD( "marineb.1c", 0x0100, 0x0100, 0x93c69d3e ) /* palette high 4 bits */
ROM_END
ROM_START( changes )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "changes.1", 0x0000, 0x1000, 0x56f83813 )
ROM_LOAD( "changes.2", 0x1000, 0x1000, 0x0e627f0b )
ROM_LOAD( "changes.3", 0x2000, 0x1000, 0xff8291e9 )
ROM_LOAD( "changes.4", 0x3000, 0x1000, 0xa8e9aa22 )
ROM_LOAD( "changes.5", 0x4000, 0x1000, 0xf4198e9e )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "changes.7", 0x0000, 0x2000, 0x2204194e )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "changes.6", 0x0000, 0x2000, 0x985c9db4 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "changes.1b", 0x0000, 0x0100, 0xf693c153 ) /* palette low 4 bits */
ROM_LOAD( "changes.1c", 0x0100, 0x0100, 0xf8331705 ) /* palette high 4 bits */
ROM_END
ROM_START( looper )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "changes.1", 0x0000, 0x1000, 0x56f83813 )
ROM_LOAD( "changes.2", 0x1000, 0x1000, 0x0e627f0b )
ROM_LOAD( "changes.3", 0x2000, 0x1000, 0xff8291e9 )
ROM_LOAD( "changes.4", 0x3000, 0x1000, 0xa8e9aa22 )
ROM_LOAD( "changes.5", 0x4000, 0x1000, 0xf4198e9e )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "looper_7.bin", 0x0000, 0x2000, 0x71a89975 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "looper_6.bin", 0x0000, 0x2000, 0x1f3f70c2 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "changes.1b", 0x0000, 0x0100, 0xf693c153 ) /* palette low 4 bits */
ROM_LOAD( "changes.1c", 0x0100, 0x0100, 0xf8331705 ) /* palette high 4 bits */
ROM_END
ROM_START( springer )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "springer.1", 0x0000, 0x1000, 0x0794103a )
ROM_LOAD( "springer.2", 0x1000, 0x1000, 0xf4aecd9a )
ROM_LOAD( "springer.3", 0x2000, 0x1000, 0x2f452371 )
ROM_LOAD( "springer.4", 0x3000, 0x1000, 0x859d1bf5 )
ROM_LOAD( "springer.5", 0x4000, 0x1000, 0x72adbbe3 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "springer.6", 0x0000, 0x1000, 0x6a961833 )
ROM_LOAD( "springer.7", 0x1000, 0x1000, 0x95ab8fc0 )
ROM_REGION( 0x4000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "springer.8", 0x0000, 0x1000, 0xa54bafdc )
/* 0x1000-0x1fff empty for my convinience */
ROM_LOAD( "springer.9", 0x2000, 0x1000, 0xfa302775 )
/* 0x3000-0x3fff empty for my convinience */
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "1b.vid", 0x0000, 0x0100, 0xa2f935aa ) /* palette low 4 bits */
ROM_LOAD( "1c.vid", 0x0100, 0x0100, 0xb95421f4 ) /* palette high 4 bits */
ROM_END
ROM_START( hoccer )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "hr1.cpu", 0x0000, 0x2000, 0x12e96635 )
ROM_LOAD( "hr2.cpu", 0x2000, 0x2000, 0xcf1fc328 )
ROM_LOAD( "hr3.cpu", 0x4000, 0x2000, 0x048a0659 )
ROM_LOAD( "hr4.cpu", 0x6000, 0x2000, 0x9a788a2c )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hr.d", 0x0000, 0x2000, 0xd33aa980 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hr.c", 0x0000, 0x2000, 0x02808294 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "hr.1b", 0x0000, 0x0100, 0x896521d7 ) /* palette low 4 bits */
ROM_LOAD( "hr.1c", 0x0100, 0x0100, 0x2efdd70b ) /* palette high 4 bits */
ROM_END
ROM_START( hoccer2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "hr.1", 0x0000, 0x2000, 0x122d159f )
ROM_LOAD( "hr.2", 0x2000, 0x2000, 0x48e1efc0 )
ROM_LOAD( "hr.3", 0x4000, 0x2000, 0x4e67b0be )
ROM_LOAD( "hr.4", 0x6000, 0x2000, 0xd2b44f58 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hr.d", 0x0000, 0x2000, 0xd33aa980 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hr.c", 0x0000, 0x2000, 0x02808294 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "hr.1b", 0x0000, 0x0100, 0x896521d7 ) /* palette low 4 bits */
ROM_LOAD( "hr.1c", 0x0100, 0x0100, 0x2efdd70b ) /* palette high 4 bits */
ROM_END
ROM_START( wanted )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "prg-1", 0x0000, 0x2000, 0x2dd90aed )
ROM_LOAD( "prg-2", 0x2000, 0x2000, 0x67ac0210 )
ROM_LOAD( "prg-3", 0x4000, 0x2000, 0x373c7d82 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "vram-1", 0x0000, 0x2000, 0xc4226e54 )
ROM_LOAD( "vram-2", 0x2000, 0x2000, 0x2a9b1e36 )
ROM_REGION( 0x4000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "obj-a", 0x0000, 0x2000, 0x90b60771 )
ROM_LOAD( "obj-b", 0x2000, 0x2000, 0xe14ee689 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "wanted.k7", 0x0000, 0x0100, 0x2ba90a00 ) /* palette low 4 bits */
ROM_LOAD( "wanted.k6", 0x0100, 0x0100, 0xa93d87cc ) /* palette high 4 bits */
ROM_END
ROM_START( hopprobo )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "hopper01.3k", 0x0000, 0x1000, 0xfd7935c0 )
ROM_LOAD( "hopper02.3l", 0x1000, 0x1000, 0xdf1a479a )
ROM_LOAD( "hopper03.3n", 0x2000, 0x1000, 0x097ac2a7 )
ROM_LOAD( "hopper04.3p", 0x3000, 0x1000, 0x0f4f3ca8 )
ROM_LOAD( "hopper05.3r", 0x4000, 0x1000, 0x9d77a37b )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hopper06.5c", 0x0000, 0x2000, 0x68f79bc8 )
ROM_LOAD( "hopper07.5d", 0x2000, 0x1000, 0x33d82411 )
ROM_RELOAD( 0x3000, 0x1000 )
ROM_REGION( 0x4000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hopper08.6f", 0x0000, 0x2000, 0x06d37e64 )
ROM_LOAD( "hopper09.6k", 0x2000, 0x2000, 0x047921c7 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "7052hop.1b", 0x0000, 0x0100, 0x94450775 ) /* palette low 4 bits */
ROM_LOAD( "7052hop.1c", 0x0100, 0x0100, 0xa76bbd51 ) /* palette high 4 bits */
ROM_END
GAME( 1982, marineb, 0, marineb, marineb, 0, ROT0, "Orca", "Marine Boy" )
GAME( 1982, changes, 0, changes, changes, 0, ROT0, "Orca", "Changes" )
GAME( 1982, looper, changes, changes, changes, 0, ROT0, "Orca", "Looper" )
GAME( 1982, springer, 0, springer, marineb, 0, ROT270, "Orca", "Springer" )
GAME( 1983, hoccer, 0, hoccer, hoccer, 0, ROT90, "Eastern Micro Electronics, Inc.", "Hoccer (set 1)" )
GAME( 1983, hoccer2, hoccer, hoccer, hoccer, 0, ROT90, "Eastern Micro Electronics, Inc.", "Hoccer (set 2)" ) /* earlier */
GAME( 1984, wanted, 0, wanted, wanted, 0, ROT90, "Sigma Ent. Inc.", "Wanted" )
GAME( 1983, hopprobo, 0, hopprobo, marineb, 0, ROT90, "Sega", "Hopper Robo" )